Chris Huff wrote:
> This is interesting, and somewhat similar to particle and cloth
> simulation...maybe I will try my hand at it. Maybe give some more
> "intelligence" to each boid, and have them behave differently in
> different situations. Maybe even get them to play "king of the hill" or
> tag.
If my tutorial is not too sophomoric for an expert such as yourself,
consider:
http://www.geocities.com/pterandon/boids.html
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